KRED

You can't trust anyone, not even yourself!

You can't trust anyone, not even yourself!

KRED is a multi-player abstract strategy game that involves moving pieces into position by striking favorable deals with other players and getting away with them... without letting others get away with much of anything.

Rigorous play-testing has shown that the constant interplay and heart pounding intensity keeps players engaged. The simple framework and high replayability lets players continually discover new strategies and develop their playing styles. It's a game to get good at. But, regardless of who comes out ahead in the end, everyone has plenty to talk about.

Language Independent • Asynchronous Interaction • Non-Verbal Negotiation
Closed Draft • Bluffing • Memory • Deduction • Making your own luck!
3-Player
4-Player
5-Player

CONTENTS

  • • 5 Modular Two-Sided Player Boards
  • • 40 Game Pieces (in 3 types)
  • • 25 Unique Game Tiles
  • • 5 Credibility Tokens
  • • 1 Manual
Players 3–5 Players
Play Time 90 min
Age 14+
Complexity Medium

All is not how it appears in the world of KRED, the game of honesty, deception, cooperation and self-serving skullduggery for 3 to 5 wily, cunning, and unscrupulous players. The motto being, As long as you don't get caught, anything goes! Turn a blind eye to an opponent's lies in one move, expose their corrupt Machiavellian ways the next.

But remember, this is no place for law-abiding citizens: if you reckon you can win without bluffing, bribing, or downright lying your way to the top, you've got another think coming. You can't trust anyone, not even yourself!

In a series of Campaigns, players compete against each other to be the first to install a Pawn in their Office, put Heels in their Rostrums, and fill their Seats. There may be rules, but you will be aiming to flout them whenever it may give you an advantage. And despite what some might say, you're only in it for yourself.

The one who finally succeeds will have done the best job of deceiving and manipulating the others while ensuring, when the time is right to do so, that their opponent's deceits are ruthlessly exposed.

Production Stage Play Testing
Concept
Mechanics
Prototyping
Beta Testing
Play Testing
Publishing
Promoting